The Adventurer's Guild: Difference between revisions

From Fabula Ultima
(Added information about the guild and its function in the world.)
 
(Added information about the different grades of bills and what they might entail.)
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Guildship Bills by grade:
Guildship Bills by grade:


# E
* '''E''' - The simplest of bills. Trivial in difficulty and rarely at all dangerous, these usually consist of odd jobs like finding lost kittens and shopping for groceries. Usually pay 50-150z.
# D
* '''D''' - More challenging bills, but still mundane tasks. These bills might include investigating a philandering lover or exterminating simple pests plaguing a farmer's land. Pays between 150-400z.
# C
* '''C''' - These bills are where "real adventurer work" starts. Some level of danger is assumed and unproven adventurers are usually turned away. These bills might include rooting out weaker monsters endangering a community, guard duty, or escorting travelers in the wild areas between cities and towns. Usually pays 400-800z
# B
* '''B''' - The big leagues start here. These bills can include ruin diving and eradicating stronger monsters, as well as longer term engagements of the types found in C rank. Pay ranges from 800-1500z.
# A
* '''A''' - Serious business jobs for serious business adventurers. Dangerous exploration into the unknown, and eliminating very strong monsters or large hordes of weaker monsters. These jobs are invariably very dangerous, and some can take weeks or months to complete. Pays 1500-4000z.
# S
* '''S''' - For the best of the best. Extreme risk of life and limb is a given. Includes such tasks as eliminating demon lords threatening the civilized world, finding priceless artifacts of the ancient world, and rescuing kidnapped royal heirs. S rank bills are assumed to be arduous tasks, possibly taking months or years to complete. Pay exceeds 4000z and will often include other compensation such as royal favors and rare equipment.

Revision as of 09:31, 2 February 2024

The Adventurer's Guild is a neutral entity that transcends lines of statehood and citizenship. Their purpose is twofold: to provide a network for adventurers, and to administer a system of job bills for those requiring the aid of an adventurer. These bills are graded E through S by the guild according to their estimated difficulty, length of engagement, and overall danger (all as estimated by the guild). Upon completing a bill to the satisfaction of the petitioner, the adventurers are paid, with a cut kept to pay for the guild's services. Guild representatives can be found throughout the world in most major cities. Most are innkeepers or tavernmasters, as these places are natural hubs where adventurers tend to gather. These same inns and taverns will usually feature a bounty board where guild bills are posted for adventurers to peruse.

Guildship Bills by grade:

  • E - The simplest of bills. Trivial in difficulty and rarely at all dangerous, these usually consist of odd jobs like finding lost kittens and shopping for groceries. Usually pay 50-150z.
  • D - More challenging bills, but still mundane tasks. These bills might include investigating a philandering lover or exterminating simple pests plaguing a farmer's land. Pays between 150-400z.
  • C - These bills are where "real adventurer work" starts. Some level of danger is assumed and unproven adventurers are usually turned away. These bills might include rooting out weaker monsters endangering a community, guard duty, or escorting travelers in the wild areas between cities and towns. Usually pays 400-800z
  • B - The big leagues start here. These bills can include ruin diving and eradicating stronger monsters, as well as longer term engagements of the types found in C rank. Pay ranges from 800-1500z.
  • A - Serious business jobs for serious business adventurers. Dangerous exploration into the unknown, and eliminating very strong monsters or large hordes of weaker monsters. These jobs are invariably very dangerous, and some can take weeks or months to complete. Pays 1500-4000z.
  • S - For the best of the best. Extreme risk of life and limb is a given. Includes such tasks as eliminating demon lords threatening the civilized world, finding priceless artifacts of the ancient world, and rescuing kidnapped royal heirs. S rank bills are assumed to be arduous tasks, possibly taking months or years to complete. Pay exceeds 4000z and will often include other compensation such as royal favors and rare equipment.